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Advanced [show]


Richard Kenley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His left leg appears badly burned and disfigured. He has a very tight haircut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Richard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the east, but his parents moved at a very young age to the south. Richard was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Marshal. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Richard Kenley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)9 (-1) 8 (-1)14 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Aldous Byron, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a longsword. His red hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the north his family was never financially stable. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Depressed, PTSD. Bonds: Has a crush, Adventurer, Poor. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Aldous Byron, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Odo Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses like a well dressed Fortune-teller does. He is bald on top and has large silver tufts of hair around his ears. His eyes, though not visible through his cowl, are gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Fortune-teller like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Ugly, Shy, Hedonist. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Tewksbury, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Henry Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean yellow cloak covering his clean studded leather. He sports a long blonde beard, and similarly colored long hair. He has hazel eyes.

Personality: He dislikes all the random violence that takes place in the west. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Seamstress business at a young age. He struck it rich when he found rare goods in large quantities. He has worked as a Seamstress like his mother before him.

Motivation: Wants to have a good time and be beloved.

Ideals: Pacifist, Optimist. Bonds: In love, Job, Rich. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Henry Dudley, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)13 (+1) 16 (+3)7 (-2)
Skills Intimidation +1, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 1000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His auburn hair is braided into rings. His eyes are likewise blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Attractive, Mentor. Occupation: Sellsword

Voice: Thin and wheezing

Attributes [hide]

Trym Gentry, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)12 (+1) 15 (+2)10 (+0)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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