Charles Allerton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a worn and beaten armor. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: To be a Carter again; and to reunite with his absent father
Ideals: Passionate, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3100 sp.
Aldous Morley, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He is portly but not overly obese. His black hair has been sun bleached extensively. His violet eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered north to less war torn lands. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is wracked by social anxiety.
Flaws: Shy, Insane, Fearful, PTSD. Bonds: Nature. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Adelard Bradly, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. With a patchy red beard and wild red hair. His eyes, though not visible through his cowl, are green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He got into the Glassblower business at a young age. One day when Adelard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Adelard was heart-stricken from the event, and his father started working long hours to provde for them. He moves from town to town, unable to find a place to settle.
Motivation: To be a Mayor again; and expand his business
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Family, Immigrant. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Rose (70 gp).
Theobald Harper, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. His chestnut hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He feeds upon the attention of others.
History: The child of western immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now owns his own business.
Motivation: Wants to work out more often; and expand his business
Ideals: Philantrophist, Athletic. Bonds: Attractive, Immigrant, Job. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Average lock. 1 Backpack.
Ernest Atterton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His hair is red, silky, and of moderate length. He has brown eyes and a black hat with a red feather.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Religious, Enemies. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1 Buckler. 1 Buckler. 1 Half-Plate.
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