Adam Graham, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a small bristly mustache and wavy blonde hair. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Adam has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Attractive, Immigrant. Occupation: Fletcher
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +2
Possessions: 300 gp. Rose (80 gp). Black pearl (500 gp). Brown-green garnet (150 gp). Red-brown spinel (150 gp). 1 Minor magic item.
Bertram Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is knotted and matted. His skin is flawless and his brown eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Violet garnet (200 gp).
Bernard Dudley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with grey pants. He is portly but not overly obese. His hair is blonde and curly. He has blue eyes and a white hat with a grey feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and to protect his home
Bonds: Job, Criminal record, Religious, Guardian. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Smoky quartz (40 gp). Tiger eye turquoise (6 gp). White pearl (60 gp). 1 Darkwood Buckler. 1 Masterwork Light wooden shield.
Heward Rutherford, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He has a long white beard with little hanging trinkets. He wears a mask on his face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to fit into much smaller and tighter spaces than normal.
History: Heward was born with his mother's beautiful face. A gifted student he started as a Interpreter, but he got bored and became a Sellsword. He then took over the family business and is one of the better Sellsword for hire.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Job, Family. Occupation: Sellsword
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Godfrey Staurheim, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses in blue turtlenecks beneath a tan coat with brown slacks. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Gifted from a young age, Godfrey studied abroad. After coming to the age of reason, Godfrey took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: Marry his sister to traveling adventurers.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Weaver
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 10000 cp.
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