Simon England, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). His black hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes dart from person to person to random spaces in the air.
Personality: Simon is depressed about a lot of things. He tends to be a nihilist. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: Many brigands want him driven away; and he's attracted to the pc
Flaws: Depressed, Disease. Bonds: Has a crush, Criminal record, Enemies. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 30000 sp. 1 Minor magic item.
Everard Hayden, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He likes to wear blue tank tops with grey pants. His whole body is exceptionally muscular. His white hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and regain custody of his son
Ideals: Extrovert, Gifted. Flaws: Addict. Bonds: Immigrant. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
Theobald Blankley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is wearing colorful clothing, dressed as a Barber. He has a hunchback. He has no hair. He has violet eyes and a white hat with a tan feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.
History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He was granted psionic powers by his dying sister.
Motivation: He's attracted to the PC; and wants a kiss
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Family, Job, Has a crush. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. Rhodochrosite (12 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Manfred Riley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair and beard is wavy and long. He has violet eyes and a black hat with a brown feather.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Sold as a small child to a necromancer, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He struck the Adventurer job and began his own company from there.
Motivation: To be a Junk Dealer again; and sabotage a competitor
Ideals: Fighting, Athletic, Joker. Bonds: Job, Mentor. Occupation: Adventurer
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 40 pp.
Anselm Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has a slight overbite and is overall scrawny. He wears his chestnut hair up in a very large beehive style do. His half smiles and green eyes are beguiling and draw you in.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great joy in being the best Animal Trainer in town.
History: Anselm was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 8 years.
Motivation: To be a Jeweler again; and expand his business
Ideals: Opinionated, Persistence, Logical. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
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