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NPC Generator

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Advanced [show]


Gilbert Payton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a pastel scarf. He carries a battered dagger and tarnished sickle as well. He has a blonde handlebar mustache and slicked back blonde hair. He has gleaming, smiling amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Gilbert was raised in a hard working conservative environment. When Gilbert reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Brewer.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult.

Ideals: Fighting. Bonds: Job, Enemies, Military. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Payton, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Priest. His golden hair is smooth and relatively long. His eyes are a pleasant hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the north. He moved out south to avoid the crime he committed. He has worked as a Priest like his father before him.

Motivation: A strong sense of loyalty to Human people; and to share knowledge with the world

Ideals: Logical. Flaws: Racist. Bonds: Job, Poor, Criminal record. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Windsor, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)7 (-2) 16 (+3)14 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. 1 Good lock. 1 Backpack.


Social Check DCs


Theobald Morton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a well pressed and immaculate suit (or dress). His hair is red and curly. He has violet eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Theobald was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: Many illithids want him driven away.

Ideals: Joker, Optimist. Bonds: Enemies, Military. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Theobald Morton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)18 (+4) 7 (-2)14 (+2)
Skills Insight +0, Stealth +4
Senses Passive Perception 8
Languages Common, Undercommon, Draconic, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Smoky quartz (20 gp). Freshwater pearl (12 gp).


Social Check DCs


Trym Ogden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing the road beaten gear of a warrior. He has done his best to style his brown hair to look like a famous performer. He is baby faced.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He is a great chef.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts; and money/treasure

Ideals: Fighting, Gifted. Bonds: Job, Rich, Nature, Debt. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Trym Ogden, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is auburn and curly. His eyes are hazel and catlike.

Personality: Prone to second guessing himself, he comes off as nervous. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Ugly, Shy, Disease. Bonds: Criminal record. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Gerard Conway, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)17 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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