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Advanced [show]


Percival Clinton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man has the majority of his body covered in plate. He wears his brown hair up in a very large beehive style do. His hazel eyes peer out from beneath his wide-brimmed violet hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a slaver, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions; and he's looking for his big break

Flaws: Secretive. Bonds: Religious, Mentor, Adventurer. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Percival Clinton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Balimaar Morton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His black hair is braided into rings. His hazel eyes are passionate and lively.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of southern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Racist. Bonds: Poor, Immigrant, Adventurer. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Morton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Black star sapphire (500 gp).


Social Check DCs


Don Shelly, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. His golden hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He believes the world needs to unite to get rid of goblins once and for all.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Flaws: Antagonistic, Mundane. Bonds: Attractive, Enemies, Nature. Occupation: Butcher

Voice: Low and grunting

Attributes [hide]

Don Shelly, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 7 (-2)8 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Clifford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears violet cloth garments or leather armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Balimaar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Insane, Mundane. Bonds: Attractive, Job. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Balimaar Clifford, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)10 (+0) 12 (+1)11 (+0)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Amber (140 gp).


Social Check DCs


Geoffrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a black armored body suit, with a simple yellow line shooting up and back down. He has wavy black hair. His eyes are violet.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Extrovert, Logical. Bonds: Attractive, Rich. Occupation: Doctor

Voice: Smoker's lung

Attributes [hide]

Geoffrey Ramsey, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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