Lance Carlisle, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears tight fighting clothing, which leaves very little to the imagination. With bright red hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.
History: Lance was born in the south. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting, Artistic, Persistence. Flaws: Insomniac. Bonds: Attractive. Occupation: Farmer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: Just what you see.
Peter Kensley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish white hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast island. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Nature, Family. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 800 sp.
Robert Alby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey coat over a violet low-cut shirt, and a top hat upon his head. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. In his 15th year, his parents were killed by a brigands raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: Many brigands want him driven away.
Ideals: Athletic. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Enemies. Occupation: Soapmaker
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Celestial, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (120 gp). Large well-done wool tapestry (500 gp).
Heward Coombs, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown costume with the symbols of the four houses of cards on his torso. He has a very tight haircut. He has a dull look in his blue eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Heward studied abroad. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.
Motivation: He's in love; and wants his loneliness to end
Ideals: Gifted, Optimist. Flaws: Shy. Bonds: Slave, Has a crush. Occupation: Jeweler
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Raymond Colton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his mace, he is not a threatening figure. His white hair is lengthy and is close to two feet long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Calm and collected, he is a well trained Farmer. A true patriot, Raymond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 8 years.
Motivation: He is unsatisfied with his job; and to be a blacksmith again
Flaws: Insane. Bonds: Job, Military, Immigrant. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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