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Advanced [show]


Cory Enfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears blue cloth garments or leather armor. He has wavy white hair. His blue eyes dart from person to person.

Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Cory was born in the east. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted, Philantrophist, Persistence, Impeccable. Bonds: Job. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cory Enfield, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)9 (-1) 18 (+4)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Alexandrite (500 gp). Rhodochrosite (5 gp).


Social Check DCs


Alex Redfield, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair has been sun bleached extensively. He has brown eyes.

Personality: Eccentric and domineering, Alex will drive conversation. He never wears the same outfit twice, unless he absolutely has to.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break.

Ideals: Entrepeneur, Extrovert, Artistic. Flaws: Disease. Bonds: Adventurer. Occupation: Bather

Voice: Boston accent

Attributes [hide]

Alex Redfield, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 8 (-1)11 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Azurite (6 gp). Deep blue spinel (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Harlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long white beard, and similarly colored long hair. He has several tiny aquamarine earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Ideals: Athletic, Joker. Flaws: Insane. Bonds: Rich, Criminal record, Military. Occupation: Sailor

Voice: Booming voice

Attributes [hide]

Frederick Harlow, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)13 (+1) 14 (+2)7 (-2)
Skills Persuasion +0, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Anthony Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has red hair. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Merchant in town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Miller, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Bonds: Job, Religious, Adventurer, Family. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Anthony Hallewell, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Rhodochrosite (6 gp).


Social Check DCs


Trym Cotton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears a fancy brown suit, and his gloved hand is found clutching a kukri. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast mountains. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To pay off his debts; and he has passion for adventuring and risk

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Adventurer, Nature, Debt. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Trym Cotton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Jasper (20 gp). Jasper (20 gp). Alexandrite (300 gp).


Social Check DCs

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