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Advanced [show]


Tim Melancon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a greatsword. His black hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant, In love. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Tim Melancon, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)18 (+4) 13 (+1)12 (+1)
Skills Insight +3, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Simon Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is unkempt and raggedy. He has a tattooed face.

Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.

History: Born to a Roofer, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Simon took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Nature. Occupation: Sellsword

Voice: Italian accent

Attributes [hide]

Simon Sherwood, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. Moonstone (40 gp). Amethyst (120 gp). Coral (120 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Drogo Wesley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears dark leathers with embroidery. He has a small bristly mustache and wavy chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Farmer

Voice: Jamaican accent

Attributes [hide]

Drogo Wesley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 11 (+0)8 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common, Orc, Celestial, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4000 cp. 1 Superior lock.


Social Check DCs


Lance Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a trident on his belt. He is portly but not overly obese. His hair is red and curly. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Servant, who enjoyed hunting, Lance was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the old dungeon and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Fighting. Flaws: Shy, Racist. Bonds: Attractive, Nature. Occupation: Slave Trader

Voice: Sensual and smooth

Attributes [hide]

Lance Branson, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)10 (+0) 17 (+3)14 (+2)
Skills Arcana +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dustin Clinton, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and pastel workpants. His shirt is black, and he wears a heavy pastel leather apron most of the time. He is muscular with a powerful set of arms. His black hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.

History: Born in the south to a Knight, Dustin learned a great deal about his mother's area of expertise. He has had some formal poetry training, and achieved minor success. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Artistic. Flaws: Depressed. Bonds: Job. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Dustin Clinton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs

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