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NPC Generator

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Advanced [show]


Roger Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He dresses like a well dressed Miller does. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small desert village. Like his mother and his brother before him, after school he went straight into learning to become a Miller. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Miller, and he later adopted a second daughter.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted. Flaws: Cynical. Bonds: Job, Nature, Family. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Roger Warwick, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theodoric Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear violet tank tops with white pants. He wears his hair in dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by drow. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Seeks redemption; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Enemies, Criminal record. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Theodoric Clare, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)18 (+4) 17 (+3)18 (+4)
Skills Performance +6, Stealth +3
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Abyssal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


John Kimberly, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. He keeps his white hair in a pixie cut. His eyes are likewise blue.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Miller, who enjoyed hunting, John was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Nature, Poor. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

John Kimberly, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 16 (+3)15 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gilbert Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears suspenders and pastel workpants. His shirt is tan, and he wears a heavy pastel leather apron most of the time. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise green. His teeth are white and perfect.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Animal Trainer, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He moved out south to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Shirley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Infernal, Celestial, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30000 cp. Moss agate (10 gp). Eye agate (10 gp). Lapis lazuli (10 gp).


Social Check DCs


Solomon Brent, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man wears a grey shirt with thin white vertical stripes and grey pants. His wide-brimmed hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic, Passionate, Gifted. Flaws: Ugly, Shy. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Solomon Brent, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Golden yellow topaz (300 gp). Aquamarine (300 gp).


Social Check DCs

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