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NPC Generator

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Advanced [show]


Solomon Lester, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a moderate pudge and is not very fit. He wears his chestnut hair down. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Justice. Flaws: Shy. Bonds: Rich, Adventurer, Job. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Solomon Lester, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Sapphire pendant on gold chain (900 gp).


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin pastel vertical stripes and white pants. He has a slight overbite and is overall scrawny. His auburn hair is cut jaggedly and amateurishly. His eyes are hazel.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: When he was but 7 years old his parents immigrated from the east. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Hedonist, Shy. Bonds: Immigrant, Family. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Arnold Marston, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 7 (-2)10 (+0)
Skills History +3, Medicine +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Roger Tickle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, white, dusty cloak. His red hair is matted, messy, and big. His eyes are green and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. Like his mother and his brother before him, after school he went straight into learning to become a Masseuse. He is untrained/undisciplined, which makes him dangerous.

Motivation: Someone believes him a fraud; and many goblins want him driven away

Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Masseuse

Voice: Sensual and smooth

Attributes [hide]

Roger Tickle, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 6 (-2)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Alexandrite (500 gp). Violet garnet (500 gp). Golden yellow topaz (500 gp).


Social Check DCs


John Windsor, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His hair is short and chestnut. His eyes are blue and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of eastern immigrants he idolized his mother. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. John's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Hedonist, Antagonistic. Bonds: Job, Immigrant. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

John Windsor, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)11 (+0) 16 (+3)9 (-1)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Godfrey Chatham, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His long brown hair is drawn into a two foot long braid. His eyes are a pleasant brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Scribe, Godfrey learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Passionate, Philantrophist. Bonds: Job, Adventurer, Family. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Chatham, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20 pp. 2 Holy water. 1 Thunderstones.


Social Check DCs

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