Tim Graeme, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a simple brown robe with grey stripes complete with hood. His hair is golden and very short. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.
Motivation: Many goblins want him driven away; and wants to work out more often
Ideals: Athletic. Flaws: Hedonist. Bonds: Military, Family, Enemies. Occupation: Beggar
Voice: Scandinavian accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Auran, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp.
Gunter Adley, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern man likes to wear ponchos typically of a light pastel in addition to tight pants. His silver hair is unkempt and raggedy. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His mother raised him in a mountain cabin. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and wants to raise his children well
Ideals: Athletic. Flaws: Ugly, Cynical, Shy. Bonds: Poor, Nature. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Infernal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Jasper (30 gp). Deep green spinel (130 gp). Smoky quartz (30 gp).
Trey Home, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His auburn hair is braided into rings. His eyes are brown.
Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Trey was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Tailor for hire.
Motivation: He is content; and expand his business
Flaws: Impulsive, Mundane. Bonds: Attractive, Job. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: 400 gp. Iolite (50 gp). 1 Minor magic item.
Roland Barclay, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His long blonde hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Roland is depressed about a lot of things. He tends to be a nihilist. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: The child of eastern immigrants he idolized his father. He married young, but lost his spouse to giants. He left for the east, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Justice. Flaws: Depressed. Bonds: Criminal record, Immigrant, Enemies. Occupation: Actor
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. Large well-done wool tapestry (300 gp).
Arnold Elton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Merchant does. His red hair and beard is wavy and long. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Sensitive, Antagonistic, Disease. Bonds: Job, Attractive. Occupation: Merchant
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 9 (-1) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Terran, Ignan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Disguise kit.
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