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Advanced [show]


Diggory Braxton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. His white hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a brothel owner, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to have a good time and be beloved

Ideals: Persistence, Gifted. Bonds: Attractive, Mentor, Nature. Occupation: Cook

Voice: Slow speaker

Attributes [hide]

Diggory Braxton, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)10 (+0) 15 (+2)8 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. Black star sapphire (800 gp).


Social Check DCs


Percival Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large white tufts of hair around his ears. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also has developed a complete distrust of the Tanner profession.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Baker job now, and dutifully fulfills any obligations he has.

Motivation: To be a Tanner again; and further expansion of business

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Guardian, Job. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Percival Trowbridge, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Insight +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Alexandrite (800 gp). Zircon (80 gp). Blue quartz (15 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Brent, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a green tunic with tan highlights, and long white pants that bunch up around his shoes. He is an epitome of beauty. His auburn hair is still thick. His amber eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has never given up on his painting dream.

Motivation: A rival would like him out of the picture; and he is content

Ideals: Artistic. Flaws: Fearful, Mundane. Bonds: Attractive, Criminal record, Family. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Anselm Brent, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)11 (+0) 14 (+2)6 (-2)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hunter Graeme, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears an entirely blue suit with white socks and a vest with buckled shoes. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments

History: Sold as a small child to a necromancer, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the west; and money/treasure

Ideals: Opinionated, Gifted. Bonds: Mentor, Rich. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Hunter Graeme, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 9000 cp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Guy Royal, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His auburn hair is greasy and uncared for. His face is scarred and worn.

Personality: He loves telling others what to do and how they should feel about things. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Artistic, Fighting. Flaws: Ugly. Occupation: Shipwright

Voice: Slow speaker

Attributes [hide]

Guy Royal, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 10 (+0)15 (+2)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Everburning torch. 4 Holy water. 4 Holy water. 2 Antitoxin.


Social Check DCs

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