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NPC Generator

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Advanced [show]


Solomon Yardley, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. He keeps his golden hair in a pixie cut. His green unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Doctor

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Yardley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Elven, Auran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Ernest Enfield, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His skin is fair and his fingers are delicate and long. His chestnut hair is greasy and uncared for. His eyes are likewise amber.

Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He is a very good compulsive liar and kleptomaniac.

History: Born in the south to a Banker, Ernest learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Enfield, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 7 (-2)12 (+1)
Skills Medicine +0, Performance +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Hubert Easton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His auburn hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.

History: Born in the east his family was never financially stable. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Obtaining odd cultural Human artifacts is his passion; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Nature, Poor, Family, Adventurer. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Easton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)12 (+1) 11 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Drogo Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long white beard with little hanging trinkets. His violet eyes have a joyful gleam in them most of the time.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic, Philantrophist, Fighting. Flaws: Racist. Bonds: Rich. Occupation: Bounty Hunter

Voice: Scandinavian accent

Attributes [hide]

Drogo Kelsey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Nature +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Robert Sharps, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He is portly but not overly obese. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Robert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.

Motivation: To reunite with his absent father; and seeks redemption

Ideals: Gifted. Flaws: Mundane. Bonds: Guardian, Family, Criminal record. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Robert Sharps, Male Human Fighter 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)9 (-1) 9 (-1)10 (+0)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Hematite (14 gp). Amber (120 gp). Emerald (1200 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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