Alexandre Barclay, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. He has done his best to style his blonde hair to look like a famous performer. His violet unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.
History: He was born to loving parents in a slum to the north. Cursed with lycanthropy at a very young age, Alexandre has worked very hard to control his curse. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Guardian. Occupation: Miller
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp.
Anselm Yorke, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Optimist. Flaws: Ugly, Shy. Bonds: Immigrant, Mentor. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 2100 sp.
Balimaar Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Apothecary, but he got bored and became a Tailor. Days after completing his studies, news broke out that his hometown was attacked by orcs. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Adventurer, Job, Enemies, Family. Occupation: Tailor
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Percival Eastoft, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. His silver hair is kept up in a ponytail inside a small hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world
Flaws: Ugly, Insane, Impulsive. Bonds: Religious, Mentor. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 17000 cp.
Godfrey Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown coat over a black low-cut shirt, and a small hat upon his head. His brown hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Criminal record, Family. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Half-Plate.
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