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NPC Generator

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Advanced [show]


John Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear black pants and tee shirts. He has a brown handlebar mustache and slicked back brown hair. He has a dull look in his hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He comes from a rich western family. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Depressed. Bonds: Criminal record, Rich, Immigrant. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

John Graeme, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 800 sp. Sardonyx (80 gp). Deep blue spinel (700 gp).


Social Check DCs


Hubert Hastings, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow costume with the symbols of death on his torso. His black hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Insomniac, Fearful. Bonds: Rich. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Hubert Hastings, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 14 (+2)18 (+4) 15 (+2)13 (+1)
Skills Investigation +6, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Ignan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 14000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Gilbert Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of death around his neck, and a ceremonial dagger on his belt. He has wavy black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.

History: Gilbert was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has worked as a Mason like his mother before him.

Motivation: Doesn't want to be a Mason and was forced into it by his family.

Ideals: Fighting. Flaws: Shy. Bonds: Religious, Family, Job. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Gilbert Conway, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raymond Bentley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His red hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raymond lived on a farm with his father, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Spice Merchant

Voice: Italian accent

Attributes [hide]

Raymond Bentley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Chrysoprase (30 gp).


Social Check DCs


Peter Davenport, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a grey suit, tan shirt, and yellow tie. His red hair, when down, is lengthy. His hazel eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Peter hails from a village terrorized by illithids. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by illithids. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Athletic, Opinionated. Flaws: Depressed. Bonds: Military, Enemies. Occupation: Bookbinder

Voice: Spanish accent

Attributes [hide]

Peter Davenport, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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