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NPC Generator

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Advanced [show]


Clerebold Tattersall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He likes to wear yellow tank tops with green pants. With a patchy blonde beard and wild blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Around other people he will do his best to conceal his emotions and appear jolly.

History: Clerebold was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: To be a Dilettante again; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Sensitive, Shy. Bonds: Job. Occupation: Tanner

Voice: German accent

Attributes [hide]

Clerebold Tattersall, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Peridot (20 gp). 1 Minor magic item.


Social Check DCs


Adelard Kensley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He tends to wear a large grey jacket. His blonde hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a desert tribe. He worked as a nervous Server and found it very stressful. He has drifted from career to career and currently works as a Server.

Motivation: Balancing his hectic life and new Server responsibilities is difficult.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Nature, Religious. Occupation: Server

Voice: Posh accent

Attributes [hide]

Adelard Kensley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 13 (+1)14 (+2) 6 (-2)8 (-1)
Skills Intimidation +1
Senses Passive Perception 8
Languages Common, Draconic, Gnome
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: Rose (40 gp). Zircon (40 gp). Obsidian (14 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Garfield, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tan painted combat armor at almost all times. His hair is greying and his face has many wrinkles. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Henry grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Henry. He got away from his former life and has fallen to alcoholism.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Henry Garfield, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Patrick Barlow, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He sports yellow clothing, slightly heavier than average wear. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the east to a Tailor, Patrick learned a great deal about his mother's area of expertise. His childhood dream was to be a Cartwright, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrick Barlow, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)12 (+1) 5 (-3)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 25000 cp. Red garnet (70 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Kody Barney, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his longsword. He is bristling with hidden weapons, mostly longswords and falchions. He keeps his blonde hair in a flapper bob. He has brown eyes.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Kody was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kody decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Insane, Impulsive. Bonds: Criminal record, Military. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Kody Barney, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 9000 sp.


Social Check DCs

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