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NPC Generator

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Advanced [show]


Hugh Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He has done his best to style his silver hair to look like a famous performer. His eyes are amber and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of dire rats once and for all.

History: A powerful wizard made him what he is. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Gardener.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Bonds: Enemies, Mentor, Job. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Hugh Kelsey, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Patrick Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He has a white handlebar mustache and slicked back white hair. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Criminal record. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Patrick Blakeley, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Hugh Quinton, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He is bristling with hidden weapons, mostly maces and daggers. His long black hair is drawn into a two foot long braid. His blue eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Shoemaker, who enjoyed hunting, Hugh was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Quinton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 16 (+3)10 (+0) 11 (+0)16 (+3)
Skills Acrobatics +0, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 32000 sp.


Social Check DCs


Arnold Wesley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a black top hat and black clothes, and his gloved hand is found clutching a trident. His blonde hair is lengthy. He has a dull look in his hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Arnold was raised in a hard working conservative environment. A gifted student he started as a Banker, but he got bored and became a Junk Dealer. Days after completing his studies, news broke out that his hometown was attacked by goblins. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To find somewhere to settle down; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Job, Enemies. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Arnold Wesley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Odo Read, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He keeps his brown hair in a flapper bob. His green eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the north. He is obsessed with finding treasure.

History: He comes from a rich northern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better trade route.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Pacifist, Impeccable. Bonds: Attractive, Adventurer, Rich. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Odo Read, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)12 (+1) 11 (+0)9 (-1)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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