Alex Cromwell, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears professional attire. With bright black hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He works hard and plays hard.
History: Gifted from a young age, Alex studied abroad. His martial abilities were realized during a raid on his village. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to reunite with his old friends
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Kody Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His blonde hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out south to avoid the crime he committed. He was granted necromantic powers by his dying brother.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice, Gifted. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Simon Cooper, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports black clothing, slightly heavier than average wear. With bright black hair and a scraggly beard. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gifted from a young age, Simon studied abroad. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Gifted. Flaws: Insane. Bonds: Job, Criminal record, Nature. Occupation: Spy
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 60 pp. Solid gold idol (500 gp). Carved bone or ivory statuette (70 gp).
Aldous Easton, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Miller does. His hair is cut close to his head. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Aldous was raised in a hard working conservative environment. Through the years after Aldous was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to raise his children well; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Job, Family, Adventurer. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Gerard Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears brown leather gloves, a brown jacket, and tight pants. His black hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and he loathes his own lifestyle
Ideals: Athletic, Impeccable, Gifted. Flaws: Insomniac, Depressed. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Black pearl (800 gp). Violet garnet (800 gp). Peridot (40 gp).
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