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NPC Generator

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Lvl.
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Advanced [show]


Alexandre Badger, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a slaver, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 7 years.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Ugly, Shy, Racist, Antagonistic. Bonds: Job, Mentor. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Alexandre Badger, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)10 (+0) 10 (+0)8 (-1)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Deep green spinel (100 gp).


Social Check DCs


Charles Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by illithids. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Logical. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Knight

Voice: Timid voice

Attributes [hide]

Charles Skelton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20 pp. 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Superior lock.


Social Check DCs


Dustin Hampton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is greasy and uncared for. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He comes from a rich eastern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Dustin Hampton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)12 (+1) 15 (+2)15 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Cory Crawford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green coat over a black low-cut shirt, and a deerstalker hat upon his head. He sports a long blonde beard, and similarly colored long hair. His eyes are green and beady.

Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Sage

Voice: Prounounces S like Z

Attributes [hide]

Cory Crawford, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. 1 Masterwork Common Melee.


Social Check DCs


Peter Tindall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears professional attire. He has a small bristly mustache and wavy black hair. His hazel eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the west, but his parents moved at a very young age to the south. Like his father and his sister before him, after school he went straight into learning to become a Interpreter. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He uses money and sex appeal to get what he needs; and sabotage a competitor

Bonds: Attractive, Has a crush, Rich, Immigrant, Job. Occupation: Interpreter

Voice: Pronounces O like U

Attributes [hide]

Peter Tindall, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)8 (-1) 16 (+3)13 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Light wooden shield.


Social Check DCs

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