Gunter Hartford, Male Human [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He is physically well-built. He wears a top hat to hide his balding. His eyes are violet and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Miller, but he got bored and became a Map Maker. He has taken up work as a Map Maker and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a miller again
Ideals: Gifted. Flaws: Racist, PTSD. Bonds: Job, Debt. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Masterwork Common Melee.
Roger Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has a moderate pudge and is not very fit. He sports a long brown beard, and similarly colored long hair. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better kind of golem.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is terrified, and will act out of fear
Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer, Criminal record. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1 Half-Plate. 1 Half-Plate.
Gerard Clive, Male Human [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case, and he perpetually has his lance ready. His white hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 80 pp. 1 Masterwork Common Melee.
Wymar Graeme, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his long brown hair kept up in a rat tail. His hazel eyes are passionate and lively.
Personality: He is overprotective of those who hire his services. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Wymar was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: To unite with his brother; and to clean up the streets
Ideals: Logical. Bonds: Guardian, Job, Immigrant, Family. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 200 gp. Peridot (60 gp). Chalcedony (60 gp). Iolite (60 gp). 1 Superior lock. 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
Randal Clayton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Randal was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Ugly, Impulsive, Insane. Bonds: Criminal record. Occupation: Barkeep
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 900 sp.
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