Heward Fidget, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple green robe with tan stripes complete with hood. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Justice, Optimist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. Star ruby (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
William Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Job, Military, Slave, Nature. Occupation: Sage
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Emerald (700 gp). Red spinel (40 gp). Citrine (80 gp). Alexandrite (1000 gp).
Trey Harrington, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Trey never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Forgetful. Bonds: Family, In love, Adventurer. Occupation: Bricklayer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5
Possessions: Tourmaline (60 gp). Jasper (60 gp). Red spinel (60 gp). 1 Banded mail.
Guy Gracey, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a penchant for wearing a ring with an oversized opal on his left hand. His silver hair is long and unkept. His thin eyebrows rest above his beady hazel eyes.
Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 10 years.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Military, Job. Occupation: Banker
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp. Alexandrite (600 gp). Banded agate (16 gp).
Chad Elton, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Mercenary. His auburn hair is lengthy and is close to two feet long. He has green eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. By chance he met his brother recently and the two have been together since.
Motivation: Revenge; and an old rival family wants him found
Flaws: Ugly. Bonds: Job, Enemies, Family, Rich. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
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