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NPC Generator

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Advanced [show]


Everard Churchill, Male Human [Permalink]

Personal [hide]

Description: This man wears black trousers with brown and tan striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His white hair is knotted and matted. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He works hard and plays hard.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Gardener soon after.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Religious, Job. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Everard Churchill, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Aquamarine (500 gp). Azurite (4 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Henry Denholm, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a pastel suit, black shirt, and brown tie and is in decent physical shape. His red hair is long and unkept. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: Henry lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Family, Job. Occupation: Actor

Voice: Raspy

Attributes [hide]

Henry Denholm, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)8 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Nicholas Marleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in green turtlenecks beneath a blue coat with yellow slacks. His hair is black and very short. He has a dull look in his brown eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Nicholas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a necromancer, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Justice, Artistic. Bonds: Immigrant, Family, Mentor. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Nicholas Marleigh, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)17 (+3) 14 (+2)12 (+1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Peter Hastings, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is cut short. His eyes are violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a very good compulsive liar and kleptomaniac.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He desires power and/or immortality; and seeks redemption

Flaws: Antagonistic. Bonds: Criminal record, Military, Rich, Adventurer. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Peter Hastings, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alex Walcott, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich northern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: Retire the richest man in the north; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Walcott, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 8 (-1)16 (+3)
Skills Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Banded agate (11 gp). Amethyst (80 gp). Chrysoberyl (80 gp).


Social Check DCs

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