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NPC Generator

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Advanced [show]


Bertram Colton, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has a slight overbite and is overall scrawny. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a crush on the local shoemaker

Ideals: Impeccable, Fighting. Bonds: Religious, Immigrant, Has a crush. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Bertram Colton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)8 (-1) 14 (+2)18 (+4)
Skills Persuasion +6, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Guy Dayton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has silver hair. His eyes are violet and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of western immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Barber

Voice: Jamaican accent

Attributes [hide]

Guy Dayton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 5 (-3)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Ernest Kelsey, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a green suit, grey shirt, and tan tie. His red hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He would rather hide behind his crafts than deal with other people.

History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Barber job and began his own company from there.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Artistic. Flaws: Shy. Bonds: Job, Rich. Occupation: Barber

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Kelsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)10 (+0) 10 (+0)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Blue quartz (4 gp). Chrysoberyl (50 gp).


Social Check DCs


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large grey mantle and cape that has been intricately interwoven into his yellow robe. He has shaved his head bald. His eyes, though not visible through his cowl, are violet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Don Kenley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)9 (-1) 9 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs


Conrad Hayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His hair is short and blonde. His eyes are likewise gray. His teeth are white and perfect.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Conrad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Conrad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Interpreter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Conrad Hayden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 16000 cp.


Social Check DCs

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