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NPC Generator

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Advanced [show]


Arnold Morton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is well dressed, constantly wearing a green suit, brown shirt, and grey tie. He has dyed his greying brown hair a little too much giving a sharp brown color. He has brown eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered music. He has dedicated himself to building a better world.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Optimist, Artistic. Bonds: Adventurer, Mentor, Criminal record. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Arnold Morton, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)5 (-3) 11 (+0)11 (+0)
Skills Athletics +4, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Robert Enfield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: The child of a Bookbinder, who enjoyed hunting, Robert was taken on many hunting expeditions. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs; and he wants revenge against goblins

Flaws: Depressed. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Robert Enfield, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Norman Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His auburn hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Norman Wheatley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 3 (-4)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 6
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Wymar Winthrop, Male Human [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. He has gleaming, smiling green eyes.

Personality: Overbrimming with self-confidence, Wymar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Wymar was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Impeccable. Bonds: Attractive, Slave, Adventurer, Job. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Wymar Winthrop, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)5 (-3) 12 (+1)15 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Balimaar Ashley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Barkeep. He has a long brown beard with little hanging trinkets. His eyes are likewise gray.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village he learned the ways of the warrior from his father. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and wishes to resurrect an old love

Ideals: Artistic, Fighting. Bonds: Immigrant, Family, Nature, In love. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Ashley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 8 (-1)15 (+2)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs

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