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NPC Generator

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Advanced [show]


Theodoric Huxley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His red hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. Cursed with unlife at a very young age, Theodoric has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk.

Flaws: Shy, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Theodoric Huxley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Charles Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing the road beaten gear of a warrior. His golden hair is singed and shortened. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in the east to a Carter, Charles learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Carter.

Motivation: To be a Actor again; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Military, Job, Rich. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Hadlee, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Trym Dayton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of maces, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large auburn tufts of hair around his ears. His violet unseeing eyes seem to look past you.

Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trym was raised in a hard working conservative environment. He worked as a nervous Cook and found it very stressful. He inherited the family business which he has now maintained for 3 years.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Trym Dayton, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gunter Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears green painted combat armor at almost all times. He has a long black beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Gunter Bradly, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 12 (+1)8 (-1) 10 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 pp.


Social Check DCs


Anthony Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has red hair. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Merchant in town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Miller, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Bonds: Job, Religious, Adventurer, Family. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Anthony Hallewell, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Rhodochrosite (6 gp).


Social Check DCs

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