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Advanced [show]


Gomory Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a black top hat and black clothes. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. He has violet eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast plains. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Slave, Nature, Adventurer. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Gomory Cholmondeley, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 sp. Peridot (30 gp). Blue quartz (9 gp). Lapis lazuli (9 gp). Red garnet (50 gp). 1 Minor magic item.


Social Check DCs


Thomas Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean grey cloak covering his clean studded leather. His moppish golden hair is in a traditional bowl cut. He has a dull look in his hazel eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Thomas was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To prove his worth to the world.

Ideals: Athletic, Persistence. Flaws: Selfish, Impulsive, PTSD. Occupation: Barrister

Voice: Pirate accent

Attributes [hide]

Thomas Charlton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)7 (-2) 15 (+2)7 (-2)
Skills Intimidation +0, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and pastel robe with the hood down. His brown hair, when down, is lengthy. His ears are large.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his father was called into army service. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Criminal record. Occupation: Shepherd

Voice: Sore throat, cough

Attributes [hide]

Anselm Charlton, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 6 (-2)9 (-1) 17 (+3)10 (+0)
Skills Athletics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerald Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy brown hair. This violet eyed southerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.

History: He was born in the south, but his parents moved at a very young age to the east. Gerald was born on a far southern island where he grew up under the tutelage of his father, an expert Barber. He now spends his time doing works of charity.

Motivation: A deep hatred of illithids; and he wants revenge against illithids

Ideals: Philantrophist. Flaws: Shy, Selfish. Bonds: Immigrant, Enemies. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Gerald Carlyle, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)7 (-2) 11 (+0)12 (+1)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp.


Social Check DCs


Heward Milton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is greasy and uncared for. His eyes are a pleasant violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and he is wracked by social anxiety

Ideals: Athletic, Joker, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Heward Milton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)15 (+2) 14 (+2)8 (-1)
Skills Investigation +4, Performance +1
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Star ruby (400 gp).


Social Check DCs

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