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Advanced [show]


Rolf Churchill, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting clothing which further accentuates his frame. His red hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Ideals: Fighting, Logical, Entrepeneur. Bonds: Attractive, Criminal record, Military. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Rolf Churchill, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)13 (+1) 6 (-2)14 (+2)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: Sardonyx (80 gp). Pink pearl (120 gp). Brown-green garnet (120 gp). 1 Average lock. 1 Bullseye lantern. 1 Masterwork Thieves’ tools. 1 Crowbar.


Social Check DCs


Adelard Brandon, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying white hair a little too much giving a sharp white color. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of dire rats once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes; and revenge

Ideals: Professionalism, Impeccable. Bonds: Enemies, Rich, Job. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Brandon, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)14 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long silver hair kept up in a rat tail. His green eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has achieved small success as a Doctor.

Motivation: Money/treasure; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Disease. Bonds: Criminal record, Job, Rich. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Anselm Emsworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 300 gp. Peridot (40 gp). Iolite (40 gp). Violet garnet (700 gp). 1 Masterwork Musical instrument. 1 Bullseye lantern.


Social Check DCs


Percival Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is blonde and very short. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered west to less war torn lands. He has worked as a Sage like his mother before him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Fearful, PTSD. Bonds: Attractive, Job, Rich. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Percival Lincoln, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Wymar Hallewell, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, and he perpetually has his warhammer ready. His hair is long and brown with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His eyes are likewise violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Wymar was born in the west. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He struck the Painter job and began his own company from there.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult.

Ideals: Fighting, Philantrophist, Persistence. Flaws: Depressed. Bonds: Job. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Wymar Hallewell, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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