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Advanced [show]


Heward Oakes, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of kukris on his belt, each one with a amethyst on the hilt. His Stetson hat is riddled with cuts and holes. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Heward studied abroad. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Heward's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Heward Oakes, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dustin Ridley, Male Human [Permalink]

Personal [hide]

Description: A 6'1" western man, he wears a black vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He is harsh and unforgiving.

History: Dustin was born the youngest of three triplets. After coming to the age of reason, Dustin took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his brother to traveling adventurers.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Dustin Ridley, Male Human Fighter 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 17 (+3)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Ernest Tinley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Glassblower. His black hair is cut short. His skin is flawless and his blue eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Apothecary, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Philantrophist. Bonds: Job, Attractive, Poor. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Ernest Tinley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Don Camden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His blonde hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 5 years old his parents immigrated from the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: He would like to get married and retire; and he wants to get laid

Flaws: Insane, Secretive. Bonds: Has a crush, Immigrant, Nature. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Don Camden, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 4 (-3)7 (-2) 13 (+1)13 (+1)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Red-brown spinel (100 gp). Chrysoberyl (100 gp). Tourmaline (100 gp). Eye agate (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Justin Roscoe, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Justin studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Opinionated, Gifted, Impeccable. Flaws: Fearful. Bonds: Mentor. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Justin Roscoe, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 9 (-1)8 (-1)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Blue quartz (10 gp). Red garnet (80 gp). 1 Minor magic item.


Social Check DCs

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