Heward Beitz, Male Human [Permalink]
Personal [hide]
Description: This western man wears a blue shirt with thin yellow vertical stripes and black pants. His clothes are grease stained in places. He wears a wide-brimmed hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 4 years old his parents immigrated from the west. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Flaws: Forgetful. Bonds: Poor, Immigrant, Enemies. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. Red spinel (60 gp). 1 Half-Plate. 1 Banded mail.
Lance Middleton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish golden hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He plays an instrument quite well.
History: When he was but 6 years old his parents immigrated from the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Seamstress
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp.
Solomon Gentry, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple grey robe with white stripes complete with hood. He wears his white hair down. His eyes are likewise green.
Personality: Eccentric and domineering, Solomon will drive conversation. He has a small toy that he constantly fidgets with.
History: Born in the east his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.
Motivation: He feels kind of lost in life.
Ideals: Extrovert. Flaws: Addict, Depressed. Bonds: Attractive, Poor. Occupation: Marshal
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Kody Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a blue vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His hair is short and white. His hazel eyes peer out from beneath his deerstalker blue hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has all his life been fascinated with poetry.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Criminal record, Slave. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 900 sp. 1 Chain shirt. 1 Half-Plate.
Randal Eastoft, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He carries with him a set of clubs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. With bright brown hair and a scraggly beard. His eyes are gray and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Justice. Flaws: Selfish. Bonds: Adventurer, Guardian, Family. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 6 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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