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NPC Generator

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Advanced [show]


Charles Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His chestnut hair is thinning but still full. His violet eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, Charles studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Joker, Justice, Gifted. Bonds: Job, Guardian. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Charles Wade, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 7 (-2)16 (+3)
Skills Intimidation +5, Medicine +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 16000 cp. Sardonyx (80 gp). Chalcedony (80 gp). Coral (150 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Geoffrey Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair and beard is wavy and long. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: He was born in the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Athletic, Pacifist. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Gentry, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Burton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His silver hair is still thick. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and he'd like to take his coworkers down a peg

Flaws: Racist, Antagonistic, Disease. Bonds: Job, Family. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Godfrey Burton, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Conrad Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes and a yellow hat with a green feather.

Personality: He dislikes all the random violence that takes place in the west. Further he is a bit of a stoner and is frequently out of it.

History: Conrad was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He became a Crown-heir soon after.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and to be a cartwright again

Ideals: Pacifist, Persistence. Flaws: Addict. Bonds: Poor, Job. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Conrad Wordsworth, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)13 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Drogo Watson, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and typically wears green cloth garments or leather armor. His left leg appears badly burned and disfigured. His auburn hair is kept up in a ponytail inside a feathered hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them

History: Drogo was born with his mother's beautiful face. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Attractive. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Watson, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)12 (+1) 12 (+1)6 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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