Shane Bradford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To reunite with his old friends.
Ideals: Fighting, Joker. Bonds: Adventurer, Slave, Job. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 44000 sp.
Reynard Weston, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple grey robe with violet stripes complete with hood. He is muscular with a powerful set of arms. His hair, while still mostly silver, has prominent grey streaks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Reynard studied abroad. His druidic abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.
Motivation: He has a crush on the local Sculptor; and to reunite with his absent mother
Ideals: Optimist, Gifted. Flaws: Depressed. Bonds: Family, Has a crush. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Rock crystal (60 gp). Pink pearl (50 gp).
Aldous Dayton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long silver hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He exudes charisma. He is a tour de force of persuasion. He has all his life been fascinated with singing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stylist arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He wants revenge against gnolls; and a strong sense of loyalty to human people
Ideals: Artistic. Flaws: Racist. Bonds: Rich, Attractive, Enemies. Occupation: Stylist
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Don Harper, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his black hair in a flapper bob. His eyes are a pleasant gray.
Personality: His tongue was cut out and he uses sign language. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his mother was called into army service. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Flaws: Ugly, Disease. Bonds: Poor, Family, Military. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
Possessions: 2300 sp. Silver comb with moonstones (400 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Trey Home, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair, when down, is lengthy. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Trey was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Bellfounder
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 pp. 1 Masterwork Artisan’s tools. 1 Average lock. 1 Hourglass.
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