Ernest Brady, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his scythe. His red hair is heavily combed to the right. He has gleaming, smiling blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ernest was raised in a hard working conservative environment. His childhood dream was to be a Brewer, but he was a colossal failure. He now owns his own business.
Motivation: Further expansion of business; and to be a brewer again
Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Sage
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Patrick Stansfield, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. His moppish silver hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: When he was but 7 years old his parents immigrated from the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the west, certain he would find work there.
Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love
Bonds: Attractive, Enemies, In love, Immigrant, Adventurer. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 13000 cp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Patrick Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple yellow robe with pastel stripes complete with hood. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: To end his boredom; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Hedonist, Disease, Mundane. Bonds: Family. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather.
Gunter Marlee, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a black tunic with yellow highlights, and long black pants that bunch up around his shoes. His right hand appears badly burned and disfigured. His black hair is drawn into a tight pony tail with a cross scrunchie. This amber eyed northerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Doctor. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Doctor business at a young age. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss; and wants to open a new tavern
Ideals: Gifted. Bonds: Job, Family, Has a crush. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 7000 cp. Sard (30 gp). Red garnet (140 gp). Tourmaline (140 gp).
Gerald Gentry, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Layabout does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has blonde hair. His eyes are green and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Layabout for hire.
Motivation: To be a Mortician again; and wants to open a new tavern
Ideals: Entrepeneur. Bonds: Job, Attractive, Religious. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
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