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NPC Generator

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Advanced [show]


Rolf Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light grey in addition to tight pants, and sports empty pouches on his belt. His hair is cut close to his head. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Blacksmith. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and he's in love

Ideals: Justice, Philantrophist. Bonds: Job, Religious, Has a crush. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Rolf Myerscough, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 10 (+0)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).


Social Check DCs


Alex Kirby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, violet cloak. He wears his white hair down. His green eyes peer out from beneath his feathered violet hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Alex hails from a village terrorized by gnolls. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He has passion for adventuring and risk; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Bonds: Attractive, Slave, Enemies, Nature, Adventurer. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Alex Kirby, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


William Beitz, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is brown and curly. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

William Beitz, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gerard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a fancy brown suit. He keeps his white hair in a flapper bob. He has a dull look in his green eyes.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gerard was born with his father's beautiful face. Gerard was born on a far northern forest where he grew up under the tutelage of his father, an expert Blacksmith. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to protect his home

Bonds: Attractive, Guardian, Religious, Immigrant, Military. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Gerard Dalton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp. Onyx (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Chad Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has a large blue mantle and cape that has been intricately interwoven into his violet robe. His hair is brown and very short. He has hazel eyes.

Personality: A skeptical and narcissistic man, Chad's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Brewer.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Bonds: Enemies, Mentor, Job, Religious. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Chad Myerscough, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10 pp. Gold and topaz bottle stopper cork (700 gp).


Social Check DCs

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