Odo Colby, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. His moppish auburn hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions.
Flaws: Insane, Addict, Secretive. Bonds: Attractive, Religious. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Rolf Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears black cloth garments or leather armor. His red hair is cut jaggedly and amateurishly. He wears an eyepatch.
Personality: He has always had a great fascination with Human culture. He is a logical person and will generally grow upset if things defy logic and science.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Rolf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical, Gifted. Flaws: Ugly, Racist. Bonds: Military. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 5 (-3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Gerard Springfield, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man is wearing a long, green cloak. With bright brown hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Flaws: Disease. Bonds: Religious. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2400 sp. 2 Tanglefoot bags. 6 Acid flasks. 2 Tanglefoot bags.
William Clive, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. He has a dull look in his blue eyes.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 4 years old his parents immigrated from the west. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and to reunite with his absent father
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer, Family. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gilbert Rayden, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His white hair is greasy and uncared for. His eyes are brown and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his father.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
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