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NPC Generator

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Advanced [show]


Heward Chatham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy black pantaloons and a white scarf. With bright chestnut hair and a scraggly beard. His brown eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Now he works as a music tutor during his time off.

Motivation: He has comitted a past crime that haunts him to this day; and he's in love

Ideals: Fighting, Logical, Artistic. Bonds: Criminal record, Has a crush. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Heward Chatham, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Ernest Washington, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears many layers of old clothing at all times. His skin is also unnaturally pale. He has dyed his greying black hair a little too much giving a sharp black color. This amber eyed northerner is not easily forgotten.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: He got into the Cook business at a young age. In his 13th year, his parents were killed by a goblins raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: He wants revenge against goblins; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Job, Enemies. Occupation: Cook

Voice: Cold and demanding tone

Attributes [hide]

Ernest Washington, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)14 (+2) 13 (+1)15 (+2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Manfred Westcott, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his brown robe. His skin is fair and his fingers are delicate and long. He wears his red hair down. His brown eyes are slightly larger than normal.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great joy in being the best Glassblower in town.

History: Manfred was raised in a hard working conservative environment. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and wishes to resurrect an old love

Flaws: Ugly, Fearful. Bonds: Job, Guardian, In love. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Manfred Westcott, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)5 (-3) 17 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Randal Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has a very tight haircut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Dyer and found it very stressful. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Job, Military. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Randal Altham, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)6 (-2) 13 (+1)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 2 Antitoxin. 4 Acid flasks.


Social Check DCs


Geoffrey Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His golden hair is cut short. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Tanner, Geoffrey learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and wants to open a new tavern

Ideals: Joker, Optimist. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Sutherland, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)9 (-1) 11 (+0)17 (+3)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 900 sp.


Social Check DCs

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