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NPC Generator

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Advanced [show]


Chad Southey, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner, and sports empty pouches on his belt. He has a small bristly mustache and wavy blonde hair. His eyes, though not visible through his cowl, are brown.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and money/treasure

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Nature, Rich. Occupation: Soapmaker

Voice: Aggressive tone

Attributes [hide]

Chad Southey, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)9 (-1) 14 (+2)17 (+3)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 3000 cp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item.


Social Check DCs


Balimaar Yorke, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he typically wears white cloth garments or leather armor. His black hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a small toy that he constantly fidgets with.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc

Flaws: Antagonistic, Addict. Bonds: Mentor, Attractive, Family. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Balimaar Yorke, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)8 (-1) 14 (+2)6 (-2)
Skills Acrobatics +4, Deception +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Cory Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. Cory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: To reunite with his absent mother; and human compassion

Flaws: Ugly, Racist, Antagonistic. Bonds: Family, Nature. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Cory Brownrigg, Male Human Fighter 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)11 (+0) 12 (+1)18 (+4)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has red hair. He has several tiny amethyst earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Bertram was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: To unite with his sister; and he has money and likes to spend it

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Brewer

Voice: Voice breaks

Attributes [hide]

Bertram Ainsworth, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Performance +2
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alex Quinton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His brown hair is cut short. His fierce gray eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. After coming to the age of reason, Alex took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.

Motivation: Seeks redemption; and doesn't want to be a sailor and was forced into it by his family

Ideals: Joker, Gifted. Bonds: Nature, Family, Criminal record. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Alex Quinton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)18 (+4) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Obsidian (16 gp). Brown-green garnet (40 gp). 1 Minor magic item.


Social Check DCs

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