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NPC Generator

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Advanced [show]


Hunter Rodney, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. He has several tiny emerald earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Animal Trainer, Hunter learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist. Bonds: In love, Rich, Adventurer, Job. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Hunter Rodney, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 6 (-2)12 (+1)
Skills Insight +0, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 8000 cp. Gold dragon comb with red garnet eye (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Anselm Roscoe, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His moppish chestnut hair is in a traditional bowl cut. His green eyes dart from person to person.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: He uses money and sex appeal to get what he needs; and he loathes his own lifestyle

Flaws: Depressed. Bonds: Attractive, Mentor, Job, Rich. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Roscoe, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)15 (+2) 9 (-1)15 (+2)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. 1 Simple lock. 1 Good lock. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Wymar Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His head has been shaved. His eyes are amber and catlike.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Athletic, Justice, Joker. Flaws: Ugly. Bonds: Rich. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Wymar Kimberley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)14 (+2) 12 (+1)7 (-2)
Skills Deception +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1100 sp. 1 Good lock. 1 Hourglass.


Social Check DCs


William Winchester, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow coat over a grey low-cut shirt, and a top hat upon his head. He has white hair. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, William will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school to support his sick mother, and resented it. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Extrovert, Philantrophist, Logical. Flaws: Ugly. Bonds: Family. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

William Winchester, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Gunter Deighton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Cartwright.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Military, Job. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Deighton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)5 (-3) 13 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs

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