Balimaar Hackney, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a brown suit, and is pretty ugly. His silver hair is still thick. He wears an eyepatch.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small plains village. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Fighting, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Terran, Dwarven, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 20 pp.
Alexandre Marley, Male Human [Permalink]
Personal [hide]
Description: This man wears a red tunic with pastel highlights, and long brown pants that bunch up around his shoes. He is muscular with a powerful set of arms. His hair is red, silky, and of moderate length. He has green eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Engraver like his father before him.
Motivation: To protect his home; and expand his business
Flaws: Shy, Selfish. Bonds: Attractive, Mentor, Job, Guardian. Occupation: Engraver
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp.
Charles Marleigh, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. He keeps his brown hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Charles was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 8 years.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and expand his business
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Miner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 9000 cp.
Ernest Hayley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Ideals: Impeccable, Athletic. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Artisan’s tools.
Conrad Gentry, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a violet tunic with green highlights, and long yellow pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. He has several tiny opal earrings on each ear.
Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Conrad grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. During his travels, Conrad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Conrad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Conrad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it
Ideals: Pacifist, Gifted. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!
