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NPC Generator

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Advanced [show]


Drogo Langley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair has been sun bleached extensively. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Drogo studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: Many drow want him driven away; and he wants revenge against drow

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Enemies. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Drogo Langley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)9 (-1) 8 (-1)12 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Shane Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses like a well dressed Miner does. He is bald on top and has large auburn tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Miner and found it very stressful. He has achieved small success as a Miner.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Insane, Fearful. Bonds: Job. Occupation: Miner

Voice: Scandinavian accent

Attributes [hide]

Shane Reid, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 9 (-1)16 (+3)
Skills History +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kyle Shirley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His head has been shaved. This brown eyed southerner is not easily forgotten.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small island village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss; and meet up once more with his childhood friend

Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Nature. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Kyle Shirley, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 8 (-1)14 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Brass mug with jade inlays (100 gp).


Social Check DCs


Anselm Nibley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a top hat to cover his moderate length black hair. His fierce green eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted martial powers by his dying sister.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Athletic, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Anselm Nibley, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)17 (+3) 14 (+2)9 (-1)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Auran, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With a patchy white beard and wild white hair. This blue eyed southerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To protect his home.

Flaws: Secretive, Disease, Racist. Bonds: Poor, Guardian. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Ernest Dayton, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp.


Social Check DCs

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