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Advanced [show]


Clerebold Bristol, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears a colorful flower in his chestnut hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Clerebold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Shepherd business.

History: Clerebold was born in the north. At a young age he loved to build and create. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Persistence. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Clerebold Bristol, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)13 (+1) 7 (-2)13 (+1)
Skills Medicine +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Geoffrey Home, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his white hair in a pixie cut. He has a tattooed face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. As long as the job gets done he does not care how it got done.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Professionalism. Bonds: Adventurer, Enemies, Immigrant, Poor. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Geoffrey Home, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Drogo Ryley, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south, but his parents moved at a very young age to the west. Like his mother and his brother before him, after school he went straight into learning to become a Roofer. He has achieved small success as a Roofer.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Drogo Ryley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Infernal, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). 1 Simple lock. 1 Magnifying glass.


Social Check DCs


Hubert Landon, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears silk and lounges about seductively. He is tall, broad shouldered and powerfully built. His silver hair is knotted and matted. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: The child of northern immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Optimist, Professionalism. Bonds: Attractive, Immigrant, Religious. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Hubert Landon, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 17 (+3)5 (-3)
Skills Athletics +1, Investigation +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Milton, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing colorful clothing, dressed as a Gardener. His clothes are grease stained in places. He has no hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Fortune-teller, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Arnold Milton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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