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NPC Generator

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Advanced [show]


Gomory Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He sports a flattop hair cut. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west to a Navigator, Gomory learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted from career to career and currently works as a Navigator.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Attractive, Job. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Gomory Ainsley, Male Human Fighter 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Intimidation +1, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Blyth, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears skinny pants and wears a violet and black robe with the hood down. His hair is silver, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Anselm hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.

Motivation: He wants revenge against illithids; and wants to raise his children well

Flaws: Shy. Bonds: Attractive, Family, Enemies. Occupation: Courier

Voice: Smoker's lung

Attributes [hide]

Anselm Blyth, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)17 (+3) 7 (-2)15 (+2)
Skills Arcana +5, Persuasion +4
Senses Passive Perception 8
Languages Common, Giant, Draconic, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Peridot (60 gp).


Social Check DCs


Thomas Cotton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. He has a penchant for wearing a ring with an oversized topaz on his left hand. His silver hair is long and unkept. His ears are large.

Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Addict, Shy. Bonds: Rich. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Thomas Cotton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)15 (+2) 16 (+3)17 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Draconic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. 1 Buckler.


Social Check DCs


Guy Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a pastel and grey robe with the hood down. He has a slight overbite and is overall scrawny. His chestnut hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Courier, Guy learned a great deal about his mother's area of expertise. He worked as a nervous Courier and found it very stressful. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break

Ideals: Artistic. Bonds: Has a crush, Job, Adventurer, Religious. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Guy Tickle, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)10 (+0) 9 (-1)10 (+0)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Altham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a custom-built plate barding that's adorned with black lining and desert motifs. He sports a long brown beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive, Religious. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Trym Altham, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +1, History +4
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 40 pp.


Social Check DCs

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