Balimaar Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He wears his golden hair down. His brown eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the west, certain he would find work there.
Motivation: He wants revenge against gnolls; and to reunite with his absent father
Bonds: Attractive, Family, Nature, Immigrant, Enemies. Occupation: Body Guard
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Light wooden shield.
Gerard Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears pastel trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gerard hails from a village terrorized by orcs. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent mother; and regain custody of his daughter
Flaws: Disease, Antagonistic. Bonds: Enemies, Family. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: A miniature golden chest with tiny emeralds lining the top (170 gp). 1 Minor magic item.
Guy Lincoln, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. He is tall, broad shouldered and powerfully built. His feathered hat is riddled with cuts and holes. His gray eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He is a very good compulsive liar and kleptomaniac.
History: Guy was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.
Motivation: Doesn't want to be a Tanner and was forced into it by his family.
Flaws: Ugly, Addict. Bonds: Rich, Criminal record, Family, Adventurer. Occupation: Tanner
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Masterwork Common Melee.
Thomas Ramsay, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears bulky red painted plate armor. His hair is white and curly. His eyes are hazel and catlike.
Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born the only child of a wealthy merchant. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.
Motivation: Many orcs want him driven away; and he wants revenge against orcs
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Orc, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp. 1 Smokesticks. 3 Alchemist’s fire. 3 Tanglefoot bags.
Ralf Everly, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Painter. His black hair has been sun bleached extensively. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.
History: Ralf was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Flaws: Antagonistic, Selfish, PTSD. Bonds: Job, Family. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
