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Advanced [show]


Randal Copeland, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his longbow. He wears his brown hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Randal has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against goblins.

Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Soapmaker

Voice: Soothing and warm

Attributes [hide]

Randal Copeland, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Garrick, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His whole body is exceptionally muscular. His silver hair is heavily combed to the left. His eyes are hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a forest tribe. His first spouse was a Knight, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the west, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Impeccable, Artistic. Bonds: Immigrant, Nature, Family. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Adelard Garrick, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)9 (-1) 8 (-1)15 (+2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Backpack. 1 Silk rope. 1 Crowbar.


Social Check DCs


Gerard Clifton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. His auburn hair is matted, messy, and big. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Ugly, Selfish, Hedonist. Bonds: Immigrant, Religious. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Gerard Clifton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the south. Like his father and his sister before him, after school he went straight into learning to become a Slave Trader. He has set out to sabotage the competition.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a scribe again

Flaws: Ugly. Bonds: Religious, Slave, Poor, Job. Occupation: Slave Trader

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Alby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Ernest Quinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He likes to wear tan tank tops with white pants, and his gloved hand is found clutching a halberd. His blonde hair, when down, is lengthy. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Philantrophist, Fighting. Bonds: Adventurer, Job. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Quinton, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Iolite (50 gp). Sardonyx (50 gp). Banded agate (6 gp).


Social Check DCs

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