Shane Marleigh, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy golden hair. He wears an eyepatch.
Personality: He is very quiet and rarely speaks above a whisper. Shane is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and to unite with his brother
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Godfrey Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is physically well-built. He is bald on top and has large golden tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has all his life been fascinated with dancing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Bricklayer.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Ugly, Greedy. Bonds: Poor, Slave, Job. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 4000 cp. Aquamarine (600 gp). Black pearl (600 gp). Golden yellow topaz (600 gp).
Manfred Hastings, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, but even with his fine clothing he looks run-down. His brown hair is lengthy and is close to two feet long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Carpenter. He believes the world needs to unite to get rid of dire rats once and for all.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He's attracted to the PC; and wants his loneliness to end
Bonds: Job, Enemies, Military, Attractive, Has a crush. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Shane Marston, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a grey shirt with thin brown vertical stripes and green pants. With bright auburn hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Eccentric and domineering, Shane will drive conversation. He is lazy and tries to find solutions quickly.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He worked as a nervous Sellsword and found it very stressful. He has never given up on his singing dream.
Motivation: Sabotage a competitor; and to be a farmer again
Ideals: Extrovert, Artistic. Flaws: Ugly, Lazy. Bonds: Job. Occupation: Sellsword
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1500 sp. 1 Masterwork manacles. 1 Silk rope. 1 Crowbar.
Dustin Blyth, Male Human [Permalink]
Personal [hide]
Description: A 5'1" southern man, he is constantly adorned with expensive silk clothing, often dyed in bright red and pastel, and wears rings and necklaces with large, colorful gems. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are amber.
Personality: A deeply religious man he believes everything happens for a reason. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and to protect his home
Ideals: Entrepeneur. Bonds: Rich, Religious, Adventurer, Attractive, Guardian. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
Possessions: 200 gp.
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