Gomory Thornton, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is thinning but still full. He wears large thick round spectacles.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When he's not drinking or sleeping the drinks off, he's doing music.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Impeccable, Artistic. Flaws: Ugly, Disease. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 40 pp.
Don Blackwood, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a black and white handkerchief worn on his right side. He wears his hair in dreadlocks. His thin eyebrows rest above his beady blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Don is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his absent mother
Ideals: Athletic. Flaws: Ugly, Disease, Antagonistic. Bonds: Family, Adventurer. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
Possessions: 8000 sp. Deep green spinel (160 gp). Hematite (15 gp). 1 Disguise kit. 1 Bullseye lantern. 1 Magnifying glass.
Wymar Middleton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy golden beard and wild golden hair. His eyes are likewise green.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born at the edge of vast mountains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He used his abilities to trick people and travel the world for free.
Motivation: He is greedy; and money/treasure
Ideals: Optimist. Bonds: Family, Nature, Criminal record, Rich. Occupation: Mayor
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Heward Lincoln, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt, marred by chocolates. He has moderate length golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the south. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.
Motivation: To be a Armorer again.
Ideals: Logical. Flaws: Ugly. Bonds: Job, Immigrant, Religious. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 25000 cp. Fire opal pendant on a fine gold chain (500 gp). Gold dragon comb with red garnet eye (700 gp). A silver and pearl hairclip (100 gp).
Drogo Wallace, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He wears his golden hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he is terrified, and will act out of fear
Ideals: Fighting. Flaws: Insane, Depressed, Fearful. Bonds: Nature. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Everburning torch.
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