Anselm Tatum, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears green cloth garments or leather armor, and is pretty ugly. He has styled his golden hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Anselm was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Barrister. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He's repulsed by the PC.
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 6
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 3 (-4) | 14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1
Possessions: 400 gp.
Shane Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple grey line shooting up and back down. His golden hair and beard is wavy and long. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.
History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Miller. He used his abilities to travel the world and help people.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 19000 cp. 4 Thunderstones.
Thomas Allerton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is short and red. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep
Ideals: Athletic, Impeccable. Flaws: Insomniac, Impulsive. Bonds: Rich. Occupation: Spy
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Bertram Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Sensitive. Bonds: Attractive, Family. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Azurite (7 gp).
Lance Conway, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Lance hails from a village terrorized by orcs. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Justice, Entrepeneur. Flaws: Insomniac. Bonds: Enemies, Attractive. Occupation: Engraver
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A silver and pearl hairclip (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
