Percival Pinkerton, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He prefers to wear grey clothing when he does not wear armor. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Mason. He has drifted from career to career and currently works as a Mason.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 9 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +0
Possessions: 3000 cp.
Theodoric Rutherford, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in a clean red cloak covering his clean studded leather. He has a long red beard with little hanging trinkets. This green eyed northerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Theodoric took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted, Philantrophist. Flaws: Secretive, Lazy. Bonds: Immigrant. Occupation: Butcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Aldous Payton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. His auburn hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Architect.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Flaws: Impulsive. Bonds: Guardian, Rich, Job, Adventurer. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 3000 cp. Obsidian (10 gp). Pink pearl (90 gp). Hematite (10 gp). 1 Masterwork Common Melee.
Richard Dryden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears many layers of old clothing at all times. His left leg appears badly burned and disfigured. He sports a flattop hair cut. This amber eyed southerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Marshal
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 cp.
Bertram Kenley, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a worn and beaten armor. He wears his red hair up. His hazel eyes peer out from beneath his broad white hat.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Flaws: Depressed, Fearful, Disease, Insomniac. Bonds: Adventurer. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. Tourmaline (130 gp). Golden yellow topaz (1200 gp). Obsidian (8 gp).
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