Reynard Harper, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He wears a colorful flower in his black hair. He wears large thick round spectacles.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Religious, Mentor. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
Possessions: 100 gp. Hematite (14 gp). Aquamarine (500 gp). Moonstone (70 gp). 1 Masterwork Artisan’s tools.
Gerald Atherton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: To be a Seamstress again; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5
Possessions: 15000 cp. Freshwater pearl (14 gp). Malachite (14 gp). 1 Minor magic item.
Solomon Wentworth, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a green collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His silver hair is long and unkept. His eyes are green and beady.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Stylist, who enjoyed hunting, Solomon was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: To prove his worth to the world.
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Nature. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. Fire opal pendant on a fine gold chain (800 gp). An abacus with copper, silver and gold markers (180 gp).
Rolf Byron, Male Human [Permalink]
Personal [hide]
Description: He wears blue painted combat armor at almost all times. With a patchy silver beard and wild silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.
History: Born in the west to a Tailor, Rolf learned a great deal about his mother's area of expertise. He has had some formal music training, and achieved minor success. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Artistic. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Tailor
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Roger Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His hair is red, silky, and of moderate length. He is baby faced.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He plays an instrument quite well.
History: Sold as a small child to a necromancer, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He became a Adventurer soon after.
Motivation: Sabotage a competitor.
Ideals: Artistic. Bonds: Attractive, Criminal record, Mentor, Job. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
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