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NPC Generator

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Advanced [show]


Anthony Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. Beneath his clothing is a huge mess of scar tissue. His black hair is singed and shortened. He has gray eyes.

Personality: Calm and collected, he is a well trained Carpenter. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Human people; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Racist. Bonds: Slave, Job, Rich. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Anthony Rutherford, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)15 (+2) 10 (+0)13 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Thunderstones. 2 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He is renowned for his bright grey suits and hats. His tied-back hair is red. He is very pretty but has cold, dead eyes.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and to be a fortune-teller again

Flaws: Shy, Disease. Bonds: Attractive, Job, Rich, Family. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Birkenhead, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 17 (+3)7 (-2)
Skills Deception +0, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Buckler.


Social Check DCs


Kody Bing, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white armored body suit, with a simple blue line shooting up and back down. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He wears crescent spectacles with a black brim.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Extrovert. Flaws: Disease. Bonds: Attractive. Occupation: Carpenter

Voice: Raspy

Attributes [hide]

Kody Bing, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 15 (+2)9 (-1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 16000 cp. 4 Tanglefoot bags.


Social Check DCs


Drogo Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fancy black suit. His blonde hair is cut short. He wears a mask on his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with his god.

History: Drogo was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Ridley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Norman Marley, Male Human [Permalink]

Personal [hide]

Description: This man wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has no hair. His gray eyes are slightly larger than normal.

Personality: He is mildly Human supremacist, though he does not identify as such. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Rich, In love. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Norman Marley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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